Customer |
This control is available to
Contact path and Contact Pro subscribers only. |
The Hunt Group control can be used to build groups of
destinations that will be searched to find one that is available. The search
can be selected on the basis that destinations are busy or that the incoming
call is not answered for s specified period. The way
that destinations are searched can be specified as can the action to take if no
destination is available to take the call.
The search types available include Serial, Prioritised,
Random and Simultaneous.
Hunt groups can also be built into a chain that allows
destinations to be hunted in different locations or in different prioritised
groups. For example, I may have a team that is my primary call handling team
but wish to overflow to a secondary team if all of my primary team are busy.
In conjunction with the Hunt Group control there are some
differences to the properties that are visible on the Destination control. These
additional properties control the sequence the destination numbers are searched
in a hunt. In particular, a sequence number becomes available for prioritised
and serial hunting and a slider becomes available for random hunting.
There are some other changes you may notice with the Destination
control. Firstly, there is no missed call notification available. This is
because you would not want to send missed call alerts if there are other people
available to take the call.
Secondly, the normal destination control can have Divert
controls associated with it. The Hunt group behaviour replaces the need for
this.
When Prioritised is the selected Hunt Type the system will
search sequentially through the destination nodes in the order defined by the Destination
sequence number starting at Sequence number 1.
In the example below we have a call plan set up for
prioritised hunting. All callers get routed to Destination 1 first,
if that is busy then Destination 2 is tried and if that is busy the calls route
to Destination 3.
In this example an additional control has been added, the End
of hunt Group. This control is a variation of the normal Hunt group where the Node
type has been specified as “Divert on end of hunts”. The End of hunt Group control specifies what
action to take if Destination 1, 2 and 3 are all busy. In this case the
announcement is played. If no End of hunt Group were specified then the caller
would hear a busy tone when the third destination was found to be busy.
This mode of hunting is useful if you have a preferred
person that takes incoming calls but wish to use other team members to pick up
calls when they are busy.
Serial hunting is similar to prioritised hunting and is
selected by choosing the Hunt type “Serial”. The difference being that the
search does not always start at sequence number 1, instead the search will
start where that previous call left off. For example if caller 1 is answered by
the first destination then the next caller would be directed to destination 2
first.
This mode of hunting is useful if you wish to share the
incoming calls evenly between a team of people.
When the Hunt type is set to be “Random” the search
behaviour is randomised across the destinations within the group according to
the profile defined within the destination controls. The screen shot below
shows the slider control that becomes available when the random hunt has been
selected in the parent Hunt group control.
Simultaneous
hunting will ring all non-busy destinations in the hunt group simultaneously.
The first user to pick up the ringing phone is connected.
This mode of
hunting is useful if you want send the call into multiple destinations across
multiple user at the same time. The service can also be used as a follow me
option and ring the office, mobile and home number at the same time as an
example.
The only valid child nodes of a “Normal” Hunt group are Destination
or Hunt group controls.
The valid child nodes of an End of Hunt group control are Destination,
Announcement, Voicemail to email.
A Hunt group control can have a “Normal” Hunt group as a
child but not as a grandchild.
A Hunt group cannot be a sibling of a Hunt group except
where they are both children of a parent Hunt group (see below)
A Hunt group can have a maximum of 13 child destinations
The examples below are all valid configurations for the Hunt
group.
Note, there can be only one End of
Hunt group action specified.
The hunt search will attempt each number once only and then
either stop or invoke the End of Hunt group path if specified.
Name |
Type |
Description |
Control label |
Text |
Enter a suitable
name for the control in the control label box. If the label is meaningful it
will help to make your call plan understandable. |
Node type |
Drop down |
The drop down
list shows the options available for the node type. These are: Hunting If “hunting” is
selected then the child destination controls will be searched for an answer
to the call. Divert on end of
hunts This is only valid as a child of a Hunt
Group control and specifies the path if all of the Destinations for the
normal hunt are unavailable. |
Hunt type |
Drop down |
Specifies the
available search modes for the hunt. Serial Search the
destinations sequentially on a rotating basis round the available destinations. Prioritised Search the
destinations sequentially starting at sequence number 1. Random Search the
destinations randomly in line with the profile specified in the associated
destination controls. Simultaneous Ring all non-busy
destinations in the hunt group at the same time |
Hunt on busy |
Check box |
If checked then
the search will progress to the next destination if the destination is busy. |
Hunt on no answer |
Check box |
If checked then
the search will progress to the next destination after having attempted to
ring for Wait time seconds. |
Wait time |
Drop down/Slider |
This is only
available for selection if the hunt on no answer check box is checked. The
time to wait for an answer is specified by selecting a value from the list or
via the slider. |